
Wave Race 64 Review: When the Water Fights Back
Wave Race 64 review: how Nintendo's 1996 Jet Ski racer turned water into a moving track, with buoys, power arrows, and a 9.2 on Metacritic.


Wave Race 64 review: how Nintendo's 1996 Jet Ski racer turned water into a moving track, with buoys, power arrows, and a 9.2 on Metacritic.

A review of The Legend of Zelda: Ocarina of Time, Nintendo's 1998 N64 classic, and why its time travel and ocarina songs still set the standard.

Majora's Mask gave Nintendo under two years to follow Ocarina of Time. It answered with a falling moon, a three-day loop, and the series' darkest world.

Super Smash Bros. hit the Nintendo 64 in 1999, replacing health bars with percentage damage and open stages. A retro review of Nintendo's crossover fighter.

Super Mario 64 at 30: how Nintendo's 1996 N64 launch title defined the 3D platformer with 120 Power Stars, Peach's castle and the endless stairs.

Star Fox 64 review: Nintendo's 1997 rail shooter sold 4 million copies. Branching paths, barrel rolls, wingmen, and why the controls still hold up.

Pilotwings 64 launched with the Nintendo 64 in 1996 alongside Super Mario 64. A look back at its three flight events and its tiny map of America.

Perfect Dark, Rare's 2000 Nintendo 64 shooter: Joanna Dark, difficulty-based objectives, weapons, split-screen multiplayer and the 2010 remaster.

Paper Mario launched in 2000 after Square passed on it. Intelligent Systems built a turn-based RPG with action commands and eight partners that still holds up.

Mario Party 2 hit the Nintendo 64 in 1999 with six characters, five boards, and 65 mini games. A look at the sequel that fixed the original.

Mario Kart 64 review: eight characters, 16 tracks, three engine classes, and a multiplayer mode that still holds up decades later.

F-Zero X review: the 1998 N64 racer with 30 machines, an energy meter that doubles as a boost gauge, and a framerate that never breaks.
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