
A Horror Game Built With PS1-Era Graphics Now Plays Like the Backrooms
A horror game built on PS1-era graphics turns empty rooms into nightmare fuel, a haunting tribute to early 3D's uncanny dread.


A horror game built on PS1-era graphics turns empty rooms into nightmare fuel, a haunting tribute to early 3D's uncanny dread.

A retrospective on Alone in the Dark: The New Nightmare, the 2001 PS1 survival horror reboot with two heroes, one flashlight, and one great idea.

The PlayStation port of Command & Conquer: Red Alert is a fascinating 1996 document: brilliant strategy design trapped behind a digital pad.

Dino Crisis 2 swapped survival horror for arcade action in 2000, adding Extinction Points and a jungle of pre-rendered terror. A review scored 8.6/10.

Syphon Filter 2 review: Eidetic's 2000 PlayStation sequel splits Gabe and Lian, adds split-screen multiplayer, and ends on one of the era's coldest betrayals.

A review of Heart of Darkness, Amazing Studio's 1998 cinematic platformer by Eric Chahi: gorgeous animation, punishing trial-and-error design.

MediEvil (1998) made you play a fraud knight who died to the first arrow. A look at its Chalice system, detachable arm, and why the camera still hurts.

Persona 2: Eternal Punishment review: Atlus's 2000 PS1 sequel, its Rumor system, fusion spells, and the PSP remake that never left Japan.

Sony's 1999 RPG The Legend of Dragoon: its $16M budget, Endiness lore, Dragoon combat, million-plus sales, and the 2023 PS4/PS5 re-release.

Square's 1998 horror RPG Parasite Eve: Aya Brea, real-time combat, Yoko Shimomura's score, and why it still holds up. Scored 8.1/10.

Silent Hill (1999) review: Team Silent's fog-bound PS1 horror classic, its otherworld, clumsy combat, cult story, and why it still works today.

A retrospective review of Final Fantasy IX, Square's 2000 PS1 RPG: Zidane, Garnet, Gaia, Active Time Events, black mages, and why it still holds up.
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