
Super Bomberman (1993): A Grid of 143 Squares, a 7.2/10 Foundation
Super Bomberman (1993) reviewed: the 143-square grid, chain reactions, Diamond City plot, and why it scores 7.2 of 10.


Super Bomberman (1993) reviewed: the 143-square grid, chain reactions, Diamond City plot, and why it scores 7.2 of 10.

Street Fighter II Turbo: Hyper Fighting turned a great SNES port into the definitive one. Thirty years on, it's still the Street Fighter II people mean.

Mega Man X3 review: Capcom's final SNES X game brings playable Zero, the Cx4 chip, and Doppler's story — a solid 7.6/10 that never outruns X and X2.
Mega Man 7 hit the SNES in 1995 as a safe, familiar sequel. A 6.9/10 look at its four-then-four stages, Auto's bolt shop, Bass and Treble.

Kirby Super Star packs eight games onto one SNES cartridge. A look at the copy abilities, the Helper system, and why this 1996 anthology still holds up.

Kirby's Dream Land 3 was Nintendo's last SNES game in North America, but its real legacy is Zero, the blood-spitting final boss that pushed Kirby into horror.

Killer Instinct, Rare's 1994 arcade fighter, brought two energy bars and combo chains to the SNES in 1995. A review of what still works.

Final Fight 2 hit the SNES in 1993 with no arcade version, adding co-op play and Maki Genryusai. A competent but safe sequel that repeats the original.

A Link to the Past review: Nintendo's 1991 SNES classic restored the overhead view, added diagonal movement and parallel worlds, and set the standard. 9.5/10.

Super Metroid review: Nintendo R&D1's 1994 SNES classic that defined the Metroidvania genre, scored 9.1/10 for its map design and wordless ending.

Super Mario World review: how Nintendo built the SNES platformer around Yoshi, the Cape Feather and a branching Dinosaur Land map. Score: 9.2 of 10.

Super Mario RPG: Legend of the Seven Stars review — Square's 1996 SNES crossover put Bowser on Mario's side, destroyed the Star Road, and scored 8.4.
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