
Super Street Fighter II Sticks the Landing on 16-Bit Hardware
Super Street Fighter II hit the SNES in 1994 as the most complete home version of Capcom's fighter, adding Cammy, Fei Long, T. Hawk and Dee Jay.


Super Street Fighter II hit the SNES in 1994 as the most complete home version of Capcom's fighter, adding Cammy, Fei Long, T. Hawk and Dee Jay.

Super Punch-Out!! hit the SNES on October 24, 1994. A look at its stance-based boxing, power meter, roster and why it feels colder than the NES classic.

Street Fighter II hit arcades in 1991 and defined the fighting genre. A review of the SNES port, its six-button combat, cancel system, and 7.2 score.

Pilotwings launched the SNES with Mode 7 flight school thrills, but four vehicles and one scoring axis leave it a tech demo more than a game.

Mortal Kombat II hit arcades in 1993 and rewired fighting games forever. The Super NES port scores 9.0/10 — plus a warning about a 1994 pirate cart.

Final Fight hit arcades in 1989 and sold 1.5 million Super NES cartridges. A look at Capcom's brawler, its three fighters and its six rounds.

F-Zero launched the SNES with Mode 7 racing at 2560 speed, four hovercars, and a power meter that made going fast cost something.

Final Fantasy II Pixel Remaster review: Firion's rebellion, the use-based stat system, Word Memory, chocobos, and why it scores 7.7/10.

EarthBound, Nintendo's 1994 SNES RPG, swapped swords for a meteorite in the backyard. A look at Ness, Giygas, and why it still scores 8.9/10.

Chrono Trigger review: Square's 1995 SNES time-travel RPG still lands its hooks, from the fair to Lavos. Score: 9.5/10.

A retro review of Rare's 1987 NES platformer Wizards & Warriors, starring knight Kuros and his Brightsword on a quest to Castle IronSpire.

Skate or Die! on NES: five events, Bionic Lester, and a pool joust that beats every ramp run. A retro review of EA's 1987 skateboarding oddity.
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