
When Bomberman Went 3D, the Series Traded Precision for Ambition
A white hero of chain and charge now roams whole worlds of stone and ice, though the eye behind him often wavers.


A white hero of chain and charge now roams whole worlds of stone and ice, though the eye behind him often wavers.

A car races through wide courses concealing more than one path on an old console — a swift, merry surprise that endures.

A painted, musical Nintendo 64 tale of six small heroes and a broken tree, sweet but brief in its telling.

A vast, thick world of guns and towering foes, tested upon Nintendo 64, wherein ambition exceeds the hardware's power.

A fleet of small fast flyers and armed ships flies through missions of ice, fire, and steady aim, full of care and spirit.

A tale of Pokemon Stadium, wherein small creatures grow large upon the arena floor, and battles move swift beyond the handheld original.

A short trip through a Pokemon world made for looking, not battling, on a fixed vehicle path with camera in hand.

A puzzle contest of trading pieces and rising chains, dressed in the cast of a beloved television show of trainers and monsters.

A tale of army, alignment, and battle upon a divided land — Ogre Battle 64 demands patience and grants a fitting reward.

A court of familiar faces, a spinning shot, a low cutting shot, an arcing shot — a game that rewards a steady hand.
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