
Super Aleste’s Case for the Super Famicom Shooter Canon
Super Aleste, Compile's 1992 Super Famicom shooter published by Toho, still sets the standard for the vertical shmup with a 9.3/10 score.


Super Aleste, Compile's 1992 Super Famicom shooter published by Toho, still sets the standard for the vertical shmup with a 9.3/10 score.

Stunt Race FX brought Super FX 3D graphics to the SNES in 1994. A look at its five vehicles, split-screen play, Wild Trax, and why it is a curiosity, not a classic.

Ken Griffey Jr. Presents Major League Baseball (SNES, 1994) had real stadiums but fake players. Why its ballparks still make it a classic.

Gradius III, Konami's 1989 arcade shooter, came to the SNES in 1991. Its reputation rests on Edit Mode, Stage 4 and a brutal no-continue rule.

Axelay, Konami's 1992 SNES shooter, mixed vertical and horizontal stages with weapons that double as shields. Here's why it still holds up.

A deep dive into Quintet's 1992 SNES action RPG Soul Blazer, where every monster lair you break frees a soul and rebuilds the world.

Rock n' Roll Racing hit the SNES in 1993 with four cars, four laps, licensed metal, and combat-first racing where attacking beats a clean line.

The Amstrad CPC port of Prince of Persia delivers Brøderbund's acrobatic side-view adventure cleanly, scoring 8.5/10 for a faithful conversion.

Populous on SNES still holds up as the first god game, where you play a deity raising land, building mana and wiping out rival followers.

A review of Sid Meier's Civilization (1991), the MS-DOS game that defined the 4X genre and still plays better than most of its descendants. Score: 8.5/10.

A retro review of Breath of Fire, Capcom's first RPG, on Super Nintendo: Ryu, the Light Dragon Clan, six keys, eight party members, and a 7.9 score.

Tetris Attack (Panel de Pon) is a 1995 SNES puzzle masterpiece with nothing to do with Tetris — and one of the best versus games on the console.
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