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Playing God With a D-Pad: How Populous Survived the Loss of the Mouse

A god raises ground, guides followers, and overcomes a rival power in this console tale of dominion.

By mitch·3 min read
A god's hand shapes the ground below, raising hills for followers while a rival power waits across the land.

Populous came to the SNES (Super Nintendo) as a version of a game that started an entire kind of strategy game. Players take the part of a god, raising and lowering ground and guiding followers to overcome a rival god’s people. The idea is simple. Carrying it out is not.

Shaping the Ground

The goal in Populous never changes: build up a population, raise or lower ground to make room for settlements, and overcome the opposing side. This happens through direct action on the ground itself rather than through orders given to people who fight for you. The ground becomes the main way to help your side and to hurt the other.

How well your population increases depends on how well the ground is shaped. Open, even ground allows for building. Narrow, rough ground holds followers back. The game rewards patience and punishes careless play in equal measure.

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Controlling the World

Populous began on computers, where players pointed at ground directly and selected it at once. This SNES version asks players to move a marker across the screen using a hand control instead. This takes longer, and in levels where the rival god keeps adding followers, the extra time can cost a player dearly.

This SNES version does try to make the process simpler. Menus are laid out with care, and common actions can be reached without long searches. Even so, anyone who knows the original computer game will notice the difference right away.

Feature Original Computer Version SNES Version
Way of selecting ground Direct pointing Marker moved by hand control
Accuracy of ground changes High Reduced
Use of menus Direct selection Marker moved through screens
General feel Quick and direct Careful and deliberate

The table above sums up the main difference. This SNES version keeps everything that made Populous work as a design, but the tools for carrying out that design are less exact than on the computers the game was first built for.

The game still holds up well as a whole, even with these control issues.

  1. The rise in the god’s powers as the game continues, moving from simple ground changes to storms and fire from the earth, keeps later levels feeling different from early ones.
  2. The rival god acts with real force, building and changing ground on its own terms.
  3. Watching a small settlement grow into a large one over time remains satisfying to see through.
  4. The large number of levels means the game never runs short of new ground to work with.

Sound and the Final Word

This SNES version handles music and sound well enough, with a score that stays quiet and does not become annoying. In looks, the game is plain by the standards of its time, favoring clear reading of the ground over fine detail. That is a fair choice for a game where reading the ground correctly matters more than how it looks, since the screen shows the ground clearly even when the hand control makes play take longer.

Populous stays true, though rough at points, to a game that shaped a whole genre of strategy games. The heart of raising ground and guiding a population is as strong as it ever was, even though the hand control makes the work take longer than it did with direct pointing on computers. Anyone curious about strategy games should give this SNES version a try for its history alone, and the game itself still holds enough depth to reward the added patience the console control asks for.

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