
Shadowgate on the NES Kills Often and Rewards Slow Thinking
A castle, a dying flame, and evil that must not wake. Shadowgate's grim rooms reward patience and punish haste alike.


A castle, a dying flame, and evil that must not wake. Shadowgate's grim rooms reward patience and punish haste alike.

Power Blade, a 1991 NES game of blade and city, weighed for its worth: a single instrument, borne through stages of unequal strength.

Four turtles, one strict health rule, and a flooding dam stage make this old cartridge a hard, lasting trial.

A quiet, odd tale of a boy who quits his home to face strange forces, wrapped in gentle mirth and dread. A curious NES adventure.

A soldier alone within a fortress, told to shun the fight rather than seek it — Metal Gear's quiet idea still endures.

A mansion that answers back: puzzles, teens, and charm in a house that never explains itself.

A voyage into Legendary Wings for the NES, a sky war of winged fighters against many foes, wherein repetition wars with solid shooting.

A strange, bold NES title of 1990: a fighter enters a machine to save the president, his hair his sole means of battle.

A soldier presses through hosts of foes upon the field of battle, and dares the armored engine's fearful power, in this trial of arms.

A grim knight's trial through Gotham's stone halls and open air, wrought in swift steps, unto the final league with the Joker.
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