
R-Type III’s charge beam gimmick carries an otherwise conventional shooter
R-Type III: The Third Lightning review — the Hyper Wave Cannon's overheat gamble and three selectable Forces make this 1993 SNES shooter a 7.0/10.


R-Type III: The Third Lightning review — the Hyper Wave Cannon's overheat gamble and three selectable Forces make this 1993 SNES shooter a 7.0/10.

Ken Griffey Jr. Presents Major League Baseball (SNES, 1994) had real stadiums but fake players. Why its ballparks still make it a classic.

Gradius III, Konami's 1989 arcade shooter, came to the SNES in 1991. Its reputation rests on Edit Mode, Stage 4 and a brutal no-continue rule.

Capcom's 1994 SNES cult classic Demon's Crest gets a retrospective: Firebrand's transformations, three endings, and why it still holds up.

Axelay, Konami's 1992 SNES shooter, mixed vertical and horizontal stages with weapons that double as shields. Here's why it still holds up.

Zombies Ate My Neighbors review: LucasArts' 1993 horror-comedy shooter still earns its 8.3, thanks to a brutal rescue rule and co-op chaos.

Uniracers, DMA Design's riderless-unicycle racer for the SNES, turned stunts into speed. A lawsuit ended production, and it never came back.

The Lost Vikings, Silicon & Synapse's 1993 puzzle-platformer, let you control three Vikings at once. A look at its skills, ports and long re-release history.

Terranigma finally gets an official North American release in 2027 after 30 years of rights limbo, bringing Quintet's SNES classic to modern platforms.

A deep dive into Quintet's 1992 SNES action RPG Soul Blazer, where every monster lair you break frees a soul and rebuilds the world.

SimCity on the Super NES brought Will Wright's city builder to consoles in the early 1990s, with Nintendo advisors, disasters and a gamepad. Score: 7.8/10.

SimCity 2000 on SNES reviewed: nine power plants, underground pipes, brutal budgets, and the query tool that made Maxis' city-builder a lasting template.
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