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Tekken 3 Turned a Sidestep Into the Reason 3D Fighting Worked

Tekken 3 brought sidestepping to the whole cast, a rebuilt roster with Jin Kazama, and sold 8.36 million copies on PlayStation.

By mitch·7 min read
Two fighters clash in a dark alley, their blows carrying visible weight and momentum.

Tekken 3 landed in arcades in 1997 and on the original PlayStation in 1998, and it did something the series had never managed before: it made the third dimension matter. Namco built it on the Namco System 12 arcade hardware, the first game in the series built on that board, and used the room to let fighters step in and out of the background. That one change rewired how the whole thing plays.

Sidestepping Replaces the Jump

In Tekken and Tekken 2, the third axis was decoration. A few characters had unique sidesteps and dodges, but everyone else fought on a flat line. Tekken 3 hands the sidestep to the entire cast, and the game reorganizes itself around it.

Jumping got fixed at the same time. Fighters now leap more reasonable heights than in the previous games, which sounds like a small tweak and is not. In the previous games, jumping could dodge every ground attack. In Tekken 3 it cannot, so the sidestep becomes the tool you reach for instead. Movement is a real decision now, not a reflex.

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Reversals, which Tekken 2 gave to a handful of characters, are available to all of them here. Recoveries from knockdowns come faster. Tackles and stuns have more escapes. Juggles have more moves built to enable them, and the combo throw is new. Namco tightened every screw on a machine that already worked.

Jin Kazama, Ling Xiaoyu and Bryan Fury

The arcade version features a total of 22 playable fighters. The console version features 24 characters. Because Tekken 3 takes place nineteen years after Tekken 2, only seven fighters from the previous installment return. The rest of the roster is new, and it is the strongest cast the series had assembled to that point.

Jin Kazama, Ling Xiaoyu and Bryan Fury all debut here. Each one earns a place. The console version adds Dr. Bosconovitch and Gon, and it does something quieter with Anna Williams. In the arcade version she was a palette swap of her sister Nina. On the console she becomes a distinct character with her own moveset, her own voice clip, and her own ending.

Tekken Force and Tekken Ball

Two minigames sit alongside the main event, and neither is filler.

Tekken Force is a beat ’em up. It pits the player in various stages against enemies in a side-scrolling fashion, with several unplayable enemies you meet only here. The concept was expanded on in a minigame for Tekken 4 and succeeded by the Devil Within campaign mode in Tekken 5. You can see the shape of something bigger in it.

Tekken Ball is the stranger one. It works like beach volleyball. You hit the ball with a powerful attack to pulverize your opponent, or you let the ball fall into their territory and cause them penalty damage. It should not work. It does.

Tekken 3 introduces a beat ’em up minigame called “Tekken Force”, which pits the player in various stages against enemies in a side-scrolling fashion.

Ogre Burns Yakushima

The story picks up 15 years after the King of the Iron Fist Tournament 2. Heihachi Mishima has established the Tekken Force, a paramilitary organization dedicated to the protection of the Mishima Zaibatsu. Using the company’s influence, he is responsible for many events that have ultimately led to world peace.

Then a squadron of Tekken Force soldiers searches an ancient temple in Mexico under the premise of an excavation project. Heihachi learns they were obliterated by a mysterious and malevolent creature known as Ogre. He caught a brief glimpse of Ogre before it vanished. He wants to capture it and harness its immense fighting power for his own personal gain.

Martial artists turn up dead, attacked, or missing all over the world. Ogre is behind all of it. Nina Williams is awakened from Dr. Bosconovitch’s cold-sleep machine.

Jun Kazama has been living a quiet life in Yakushima with her young son, Jin, fathered during the previous tournament by Heihachi’s son, Kazuya Mishima. Jun senses Ogre’s encroaching presence and knows she is a target. She tells Jin to seek Heihachi if anything happens. Sometime after Jin’s fifteenth birthday, Ogre attacks. Jin tries to fight it off against Jun’s wishes. Ogre knocks him unconscious. When he wakes, the ground around his house is burnt and his mother is missing and most likely dead.

Driven by revenge, Jin is confronted by the Devil, which brands his left arm and possesses him. He goes to Heihachi, explains his situation, and begs for training. He learns the family martial arts. On his nineteenth birthday, Heihachi announces the King of Iron Fist Tournament 3, hoping to use Jin to get Ogre out of the way.

8.36 Million Copies

Tekken 3 sold 35,000 arcade units and 8.36 million PlayStation copies worldwide. That makes it the fifth best-selling PlayStation game. It was a major hit for both arcades and consoles, which is rare in either direction, let alone both.

The series moved on. Tekken Tag Tournament followed in 1999, and the direct sequel, Tekken 4, in 2001. The arcade version of Tekken 3 was later included within Tekken 5 on PlayStation 2. The console port was re-released as part of Sony’s PlayStation Classic.

Since its release, Tekken 3 has been cited as one of the greatest games of all time. The game makes that case itself.

Where It Sits in the Series

Here is the thing worth saying plainly. Tekken 3 is not the biggest Tekken game, and it is not the last one. It is the one that decided what Tekken would be.

The roster reset is the clearest evidence. Dropping most of the returning cast and rebuilding around Jin, Xiaoyu and Bryan Fury gave the series a new center of gravity. Anna Williams getting promoted from palette swap to full character on the console version is a smaller version of the same move, and the source records it without comment.

The sidestep is the deeper change. This is where the series stopped being a 2D fighter wearing a 3D coat and started being a 3D fighter.

The minigames matter less than people remember, but they matter. Tekken Force is a first attempt at something, and it shows. The source notes only that Tekken 4 expanded on the concept and Tekken 5 replaced it with Devil Within. Whether Namco knew what it had is not recorded.

What the Package Gets Wrong

Nothing here is perfect. Tekken Force is a side-scrolling beat ’em up bolted onto a fighting game, and it plays like one. It earns its place as a curiosity and a blueprint, not as a mode you will return to.

Then there is the split between versions. The console release adds Tekken Force, and the source says the console version adds additional content beyond the arcade original. The two are not identical games.

Those are real complaints. They are also small ones against what Tekken 3 gets right.

The Best Fighting Game on the PlayStation

Tekken 3 is a fighting game that fixed its own foundation and then built a new cast on top of it. The sidestep gave every character a way to move that mattered. The jump change forced players to use it. The reversals, the faster recoveries, the extra escapes, the juggles and the combo throws all push in the same direction: fewer cheap answers, more honest fights.

Jin Kazama, Ling Xiaoyu and Bryan Fury are not filler. They are the future of the series, introduced in one go.

Then there is the story, which is nonsense in the best way. An ancient evil feeding on the souls of mighty warriors. A paramilitary excavation in Mexico. A boy with a branded arm and a missing mother. It is a fighting game plot, and this paper means that as a compliment.

The numbers back up the reputation. 8.36 million PlayStation copies and 35,000 arcade units is a hit on both sides of the business, and the fifth best-selling PlayStation game is a rare position to reach. Tekken 3 earned it.

Here is how the series moved after this one:

  1. Tekken Tag Tournament (1999)
  2. Tekken 4 (2001)

That order is not a ranking of quality. It is the order the games arrived in, and it shows how quickly Namco moved from one to the next.

Play it for the sidestep. Stay for the roster. This paper’s view is that Tekken 3 is the best fighting game on the original PlayStation.

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