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The Longest Five Minutes Recalls Its Hero’s Memories Piece by Piece

A hero fights the Demon King while memory slips away piece by piece, in this brief, tense tale of memory loss.

By mitch·3 min read
A knight struggles against a demon king while memories slip away piece by piece.

The Longest Five Minutes asks players to sit through a tense battle against the Demon King while the hero’s memory slips away piece by piece. That premise sounds grim, and it mostly delivers on the grim. What it doesn’t deliver is much else.

Trailer, via NIS America.

The Premise

The hero fights the Demon King, but mid-battle he loses everything: his finishing moves, the name of his hometown, the reason he’s fighting at all. His ally’s words and the Demon King’s taunts trigger flashes of memory, and he scrambles to get them back before the fight ends. The stakes are personal, the setup is clever, and the execution is thin.

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The Battle System

The combat is simple. Players strike, block, dodge and wait for openings, all from a bird’s-eye view. There’s no depth here, no layer of tactics beyond timing attacks to avoid the Demon King’s counters. It’s a solid system, just not a deep one.

The Memory Pieces

Each flashback brings back a small memory, tied to a specific ally or a specific moment in the fight. These are the game’s main hook, and they’re scattered well enough to keep players engaged between blows. But there aren’t enough of them to sustain a full playthrough, and the ones that do arrive feel like filler rather than revelation.

The Length

Five minutes is a short window for a game about memory loss, and The Longest Five Minutes barely fills it. The game runs short, and that brevity is both a strength and a weakness. It never overstays its welcome, but it also never builds momentum.

The Setting

The game is set in a fantasy world, and the art direction leans into that with bright colors and detailed character designs. The isometric perspective gives the battles room to breathe, even if the action itself stays flat. It’s a pleasant look, just not one that demands much attention over the course of the game.

The Sound

The music matches the tone, tense and orchestral, with a score that swells during the memory flashes. It’s competent, not memorable. The sound design is functional, with clangs and shouts doing their job without drawing attention away from the fight.

Comparing the Platforms

Platform Strengths Weaknesses
PC Widescreen support Requires installation
PlayStation Vita Portable convenience Smaller screen
Nintendo Switch Carries over to TV Joy-Con drift issues

The Switch version is the most versatile, letting players move between handheld and docked modes. The Vita version is portable, which matters for a game this short. The PC version offers the widest display options, though it requires installation and setup.

What Works

The core idea of a hero losing his memories during a final battle is genuinely unsettling. The game commits to that idea, showing the hero’s confusion and fear in real time. That commitment carries the whole experience, even when the systems around it fall short.

What Falls Short

The combat is shallow, and the pacing suffers for it. A five-minute game should be tight, and The Longest Five Minutes stretches out its middle section with repeated attacks and dodges that add little to the story. The memory pieces are meant to be the highlight, but they arrive too often, diluting the impact of the few that actually matter.

Final Word

The Longest Five Minutes is a game with a great hook and a weak body. Its premise is clever, its visuals are pleasant, and its length is appropriate, but the combat and pacing let it down. It’s worth playing for the concept alone, but not worth returning to once the credits roll.

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