ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

Twisted Metal 2 Turns Vehicular Combat Into a Global Tour of Destruction

Twisted Metal 2 review: the 1996 sequel took the arena combat global, added cloak, shield and fire bombs, and gave the campaign two boss fights worth playing.

By mitch·4 min read
Two armored cars collide upon a wet highway, sparks flying amid ruin.

Twisted Metal 2 arrived in 1996 with a simple promise: put fourteen drivers in armed vehicles, set the world on fire, and let the last one standing walk away with whatever they want. SingleTrac built it, Sony Computer Entertainment published it, and it landed on both PlayStation and Windows. The sequel kept everything that worked in the first game and pushed the scale outward — literally, since Calypso decides the entire planet will serve as the battleground.

Calypso Moves the Fight to Earth

The story picks up in 2006. Los Angeles is in ruins, its citizens left to struggle for survival after the conclusion of the first Twisted Metal, a contest Calypso held exactly one year earlier on Christmas Eve. Aboard his airship, running the ticker “CALYPSO RULER OF THE EARTH,” he wonders where the next tournament should take place. Fourteen of the world’s best drivers are already assembled, each competing for whatever prize they desire.

His answer is the whole world. Beyond the remains of Los Angeles, drivers battle in Moscow, Paris, Amazonia, New York City, Antarctica, the Netherlands, and Hong Kong. That roster of arenas is the sequel’s biggest structural swing, and it pays off. Each location carries its own hazards and its own feel, which keeps the tournament from settling into a single repeated backdrop.

Advertisement

Minion Waits in Amazonia

The campaign has two hard stops that break up the routine. After clearing every opponent in Amazonia, the player must face Minion before moving on to New York City. Later, after defeating all opponents in Hong Kong, the Dark Tooth boss fight begins. Beat Dark Tooth and his flaming head, and the driver meets Calypso in New York to collect their prize.

Those fights matter because they give the tournament a spine. A demolition derby with ballistic projectiles can start to feel like a flat sequence of arenas. Minion and Dark Tooth are the moments where Twisted Metal 2 asks for something more than survival.

Cloak, Shield, and a Napalm Blast

The core loop is unchanged from the first game. Players pick a vehicle and an arena, or a series of arenas in story mode, and fight opposing drivers. Weapons come from pick-ups scattered throughout the stage. The objective is to be the last remaining player.

What the sequel adds is a set of vehicle-common advanced moves. Button combinations trigger rechargeable maneuvers, including cloak, shield, and a napalm blast. Every character also keeps a unique backstory and a unique special weapon, so the roster stays distinct even as the shared move set grows.

Two player duel mode makes a return from the first Twisted Metal, and a co-operative mode allows players to fight through tournament mode with a teammate.

Co-Op Ends Without a Payoff

That co-operative mode comes with a real flaw. There is no ending if the game is completed with a teammate. The omission is small on paper and large in practice — the prize, the Calypso meeting, the whole reason the drivers entered, simply isn’t there. A mode built for two players gives neither of them a finish.

The Windows version has its own trade-offs. Its graphics are slightly cut down compared to the PlayStation release, but it doesn’t require a 3D accelerator video card, and it supports multiplayer over a modem line or the Internet. That’s a reasonable bargain for the era, and it widened who could actually play the thing.

Greatest Hits, Then the PlayStation Network

Twisted Metal 2 was re-released two years after launch as part of the PlayStation’s Greatest Hits imprint, this time published under 989 Studios, a subsidiary of Sony Computer Entertainment America. It came to the PlayStation Network in Japan on July 26, 2007, and in North America on November 1, 2007. On July 18, 2023, it was made available for PlayStation 4 and PlayStation 5.

That is a long tail for a 1996 vehicular combat game, and it says something about how well the formula aged. The move set is the reason. Cloak, shield, and napalm gave every vehicle a shared vocabulary of tricks, which turned fights into something closer to a duel than a scramble.

The Verdict on Twisted Metal 2

Twisted Metal 2 is the rare sequel that understands what its predecessor was actually good at. The first game had the derby and the drivers. The second one adds the world, the advanced moves, and two boss fights that give the campaign a shape. The co-operative mode’s missing ending is the one clear failure, and it’s a genuine one — a teammate shouldn’t finish a tournament with nothing.

Everything else holds. The arenas are varied, the pick-ups keep matches moving, and the special weapons give each driver a reason to exist beyond a stat line. The Windows port’s reduced graphics are a fair trade for broader hardware support and online play, not a compromise worth resenting.

Play it for the boss fights and the move set. Minion and Dark Tooth are where the game stops being a demolition derby and starts being a test.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

PlayStation reviews
Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.