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Capcom’s 1943 Keeps the Bullets Flying on NES, but Runs Short on New Ideas

A steady flyer battles enemy machines at sea near Midway on NES, a shooting game whose fire never fails though wonder wanes.

By mitch·3 min read
A single flyer holds course above ships at war upon the wide, dark sea.

Enemy machines fill the screen and the player answers with steady fire from a single flyer held on course by a careful hand at the controls. 1943: The Battle of Midway puts players in command of that flyer for a run of shooting stages set during the war fought at sea near Midway, and the formula holds up well enough on NES hardware to keep players occupied for hours.

The Core Fight

The game asks for one thing above all: stay alive. Enemy machines move in set formations, ships fire from below, and the player’s flyer answers with a forward gun and a limited stock of special attacks. Items drop from downed enemies, letting players change their attack on the fly. The design is simple, but the pace rewards a quick hand and punishes carelessness.

Stages build in difficulty steadily rather than throwing hard moments at the player early. That pacing helps new players find their footing before the later stages demand real skill and quick timing. Players who take time to learn each stage’s rhythm will see steady progress in how far they can reach.

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Sound and Screen

Sprite work is clear and easy to read, with enemy machines and ships standing out well against busy scenery behind them. The screen can grow heavy when many enemies appear at once, a common issue for games made at this point in the console’s life. The music does its job without asking to be remembered, repeating cheerful, martial themes that suit the setting without drawing attention away from the action on screen.

Repetition Sets In

Here is the problem: variety runs thin.

Stage designs differ from one another, but the way of firing and moving barely changes from start to finish. Boss fights offer the biggest rise in difficulty, forcing players to learn attack timing under pressure, but the stages between them can feel much alike. Players chasing a high mark will find more here than those hoping for something new at every turn. The excitement of the first hour can quietly end by the third, once the surprises run out.

The Hard Numbers

The game’s shape moves from forgiving to demanding across its run, in line with what players already expect from this kind of shooting game.

Part of the Game Difficulty
Early Stages Easy
Middle Stages Medium
Final Stages Hard
  • Platform: NES
  • Genre: Shooting game with a scrolling screen
  • Setting: War at sea near Midway, World War II
  • Critical score: 6.7 of 10

Where It Lands

1943: The Battle of Midway does not offer anything new to its genre, but it carries out the plain idea with enough care to satisfy players who already like this kind of game. The controls answer well, the item system gives players room to try different attacks, and the rise in difficulty respects a player’s progress without turning cruel too soon. What holds the game back is a lack of fresh ideas once the first excitement dies away.

Players already fond of this kind of game will find a solid, sometimes exciting experience. Those new to the genre may find the repeating way of play grows old before the credits roll.

NES reviews
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