
Dragon Warrior IV Review: Five Chapters, Four Strangers, One Hero
Dragon Warrior IV splits into five chapters before the Hero appears, and that structure is what makes Enix and Chunsoft's 1990 RPG worth replaying.

Every game we have scored, from the NES library to current releases.

Dragon Warrior IV splits into five chapters before the Hero appears, and that structure is what makes Enix and Chunsoft's 1990 RPG worth replaying.

Dragon Warrior III review: Chunsoft's 1988 NES RPG pairs a day/night cycle and a class-change system that wipes stats but keeps your skills. Score: 7.8/10.

Dragon Warrior II (1987) review: Chunsoft and Enix's sequel adds a three-person party, six-enemy battles, and a bigger world. Score: 8.7/10.

Dragon Warrior (1986) set the template for console RPGs: Erdrick's heir, three keepers, the Dragonlord, and a 7.3 Metacritic score built on patience and grind.

Double Dragon II: The Revenge killed Marian and rebuilt the controls. A 1988 arcade sequel with a back kick, a clone battle, and reused assets.

A review of the MS-DOS port of Double Dragon: single-player only, fewer enemies, but the belt-scroll brawling and weapon steals still land. Score: 7.2/10.

A retrospective on Crystalis, SNK's post-apocalyptic action RPG: four elemental swords, the Tower, and why its level gates still sting.

Bubble Bobble hit arcades in 1986 and never left. A retro review of Taito's two-dragon classic, its one-screen design, and Fukio Mitsuji's co-op vision.

Bionic Commando's no-jump grappling arm still holds up, and its 1988 NES localization kept a Hitler villain and exploding face while renaming the Nazis.

Battletoads on NES still defines brutal difficulty three decades on. We break down its Smash Hit combat, Turbo Tunnel, and why it remains a classic.

Zelda II: The Adventure of Link reviewed — the side-scrolling black sheep of the series, its magic meter, Dark Link, and why it scores 7.1 of 10.

A retrospective on The Legend of Zelda, Nintendo's 1986 adventure that taught a generation to explore, save their progress, and trust the unknown.
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