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Lara Croft Runs Faster and Looks Better in Tomb Raider II, but the Mission Design Slips

Lara moves faster and looks better, but camera trouble and thin enemy variety hold Tomb Raider II back from greatness.

By mitch·2 min read
Lara Croft stands atop a ruined temple amid a jungle sunset.

Tomb Raider II arrives on the original PlayStation with a promise: Lara Croft will move faster, jump farther, and look better than ever. The game delivers on the first two promises and falls short on the third.

The Core Loop

The core loop remains solid. Lara runs, climbs, aims, and fires guns across levels built around timing and precision. Players who liked the first Tomb Raider will find the same rhythm here, tightened slightly and pushed forward by a faster pace. That core holds the game together, giving Tomb Raider II a foundation that still feels recognizable and satisfying to anyone who played the earlier game.

Level Design

The levels are generous in size and ambition. Some stretches ask for careful timing across tight spaces. Others reward players willing to search side paths for hidden keys and secret rooms. The pacing drags in places, especially near the middle stretch of the game, where several levels feel like filler rather than new ideas. Still, the variety of level types keeps the game from becoming repetitive.

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Graphics and Sound

The graphics are a step forward for the platform, with Lara rendered in more detail than before. The animation holds up well, and the game runs smoothly most of the time. The sound design is decent, though the music leans heavily on the same few tracks repeated across levels. None of these elements break the game, but none of them push it toward greatness either.

The Problems

Not everything improves. Camera trouble persists, forcing players to twist and turn through tight spots while the view fights them. Enemy variety is thin, and the difficulty spikes in unexpected ways late in the game. These issues keep Tomb Raider II from feeling like a clear step forward. They don’t destroy the experience, but they keep it from matching the ambition of its design.

Final Score

Tomb Raider II is a mixed bag. It builds on a strong foundation and shows real ambition, but it never fully resolves its problems. The core gameplay remains satisfying, but the presentation and pacing let it down. Players looking for a polished package will be disappointed; players looking for a familiar challenge will find one.

Hard Numbers

  • Platform: original PlayStation
  • Genre: action-adventure
  • Developer: Core Design
  • Score: 5.3 out of 10
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