
Bionic Commando on NES: The Hook Replaces the Spring, and It Works
A mechanical arm and hook stand in place of the spring on NES, forcing players to draw themselves across open space in this old shooter.


A mechanical arm and hook stand in place of the spring on NES, forcing players to draw themselves across open space in this old shooter.

A remembrance of Battletoads for NES: fierce fighting, a harsh vehicle passage, and a difficulty that never eases.

A tale of Ultima VII: The Black Gate, wherein Origin Systems wrought a kingdom whole, and a fiend named the Guardian schemed against Britannia.

A princess lies under a spell, and a champion must fight from the side, gain strength, and cross a chart of towns and dungeons to wake her.

An ancient adventure of secrets, no guide, and a solitary sword against an unknown realm — still worthy after all these years.

A chart of eight worlds, four suits, and seven guardians stand before one final foe — a marvel of the console age, worthy of highest praise.

A singular game wherein four companions gather and cast what strange foes have wrought upon them.

A hero springs through eight kingdoms toward a distant fortress to save a princess, in a tale of perfect motion and fair peril.

Super C returns two soldiers to the battlefield against wave after wave of foes, a solid but familiar follower to Contra on the NES.

A hero bears a dark sword of chaos, his path beset by many foes and open gulfs, in this tale of trial and steel.
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