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TMNT IV: Turtles in Time — A Trip Worth Taking Twice

Four heroes battle through ancient wet ground, a wooden ship, and bright night streets in this fighting tale of old foes.

By mitch·2 min read
Teenage Mutant Ninja Turtles IV: Turtles in Time SNES box art

TMNT IV: Turtles in Time brings four heroes back to a formula that made them famous, and this version of the game holds up as one of the best action titles on its console.

The Core Fight

Players pick one of four turtles, and each one has a slightly different reach, some quicker than others. Enemies from the Foot group fill the screen in wave after wave. The system is simple: strike, spring, throw, repeat. It works because the timing feels tight and the hits land with weight.

Moving Through Time

The story sends the turtles through several different periods, and each stop gives the level design a reason to change.

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  • Ancient wet ground with old, large creatures roaming close by
  • A high wooden ship deck near the sea
  • Bright city scenes lit up at night
  • A final base built for the last villain
  • Wide open streets full of foes

That mix keeps the game from feeling like one long path filled with the same three kinds of enemies. Several major villains appear near the end, and each fight demands a different plan. One late meeting uses a trick that changes the size of a fighter, built just for this home version, to strong effect. None of these fights feel like repeated sprites, which is not always true of this kind of game.

Two Players, One Screen

Playing together is where the game earns its name. Players can turn off friendly harm before a match, so two people can press buttons freely without hurting each other’s turtle. One stage, where players push enemies off a moving board, turns into a shared laugh almost every time.

Comparing the Two Versions

Feature Arcade Original This Version
Player count Four players Two players
Look Bright arcade machines Smoother but still close
Level order Fixed Changed order, new stops added
Extra content None New stages and secrets

This version trades two players for new content, and that trade mostly pays off. New parts of the game were built just for the home version, giving longtime players something beyond a plain copy.

Where It Falls Short

Difficulty rises fast in the last few stages, and enemy motions start repeating once the color changes run out. Playing alone can feel tiring without a second player close by.

These are small complaints against an otherwise tight game.

Final Word

TMNT IV delivers what an action title should: fast motion, different settings, and a reason to bring a friend along. It is short, but every minute is spent well.

SNES reviews
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