
Street Fighter 6 Review: The Drive Gauge Is the Whole Argument
Street Fighter 6 review: how Capcom's Drive Gauge, modern controls, and World Tour mode made the most generous fighting game in the series.


Street Fighter 6 review: how Capcom's Drive Gauge, modern controls, and World Tour mode made the most generous fighting game in the series.

Resident Evil Requiem splits between Grace Ashcroft's survival horror and Leon S. Kennedy's action, and Capcom's ninth main entry earns the gamble.

Monster Hunter Wilds review: Capcom's open-world hunt in the Forbidden Lands, with Seikret mounts, Focus mode wounds and Arkveld. Scored 9 of 10.

Resident Evil 2 on Nintendo 64: how Capcom squeezed a two-disc survival horror classic onto a cartridge, and why it still holds up.

Capcom's 1989 arcade shooter U.N. Squadron went sideways, not vertical — and its money-driven shop and energy bar still hold up. Our review.

Super Ghouls 'n Ghosts review: Capcom's 1991 SNES platformer, its double jump, eight brutal Quests, and why the cruelty still earns a 7.8/10.

Gargoyle's Quest, Capcom's 1990 Game Boy spin-off of Ghosts 'n Goblins starring Firebrand, still holds up as a platformer-RPG hybrid.

Capcom's 1994 SNES cult classic Demon's Crest gets a retrospective: Firebrand's transformations, three endings, and why it still holds up.

Breath of Fire II review: Capcom's 1994 Super Nintendo follow-up with nine playable characters, town building, and dragon powers. Ambitious but uneven. 6.5/10.

A retro review of Breath of Fire, Capcom's first RPG, on Super Nintendo: Ryu, the Light Dragon Clan, six keys, eight party members, and a 7.9 score.

Super Street Fighter II hit the SNES in 1994 as the most complete home version of Capcom's fighter, adding Cammy, Fei Long, T. Hawk and Dee Jay.

Street Fighter II Turbo: Hyper Fighting turned a great SNES port into the definitive one. Thirty years on, it's still the Street Fighter II people mean.
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