
Marble Madness Trades Its Rolling Ball for Buttons on NES, and Suffers for It
A marble rolls through six strange courses on the NES, and the controller wages a quiet war against every careful motion attempted.


A marble rolls through six strange courses on the NES, and the controller wages a quiet war against every careful motion attempted.

A tale of a single fighter's rise through five floors of foes, a captive ally, and bosses that demand true attention.

A radical ninja bounds and sweeps his sword across six stages of trouble on this old NES title—a hero worth trial, with reservations.

A knight roams open worlds seeking a magic sword's four pieces on the NES — bold freedom, uneasy difficulty, fine sound.

Donkey Kong Jr. works his way upward on the NES, past platforms and peril, to free his father from Mario. Score: 6 of 10.

A brief chronicle of Donkey Kong upon the NES, a copy faithful yet wanting one stage of the arcade original.

A round creature turns about posts to disclose buried gold, in a game whose idea suffers from repetition and awkward control.

A curious NES fancy wherein armored batters, vexed by disputed calls, quit calm play and settle their quarrel with blows.

A pilot floats above open water, popping foes before they pop him. A short, pleasant NES game, soon forgotten.

A demanding island run of clocks, clubs, and boards, where one more blow sends the hero back to the very beginning.
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