
Capcom’s 1943 Keeps the Bullets Flying on NES, but Runs Short on New Ideas
A steady flyer battles enemy machines at sea near Midway on NES, a shooting game whose fire never fails though wonder wanes.


A steady flyer battles enemy machines at sea near Midway on NES, a shooting game whose fire never fails though wonder wanes.

A sequel that trades wide lands seen from above for sword fights seen from the side, points, and hard palaces of trial.

A ship that reads the player and answers in kind — Zanac's shooting demands care, patience, and swift instinct upon the NES.

Willow brings the film's hero, sword, and spell to the NES, a tale of fighting, searching, and power won through trial.

A tale of an old cartridge whose agent Hastings wars against a criminal band, mixing action, shooting, driving, and fighting stages in one grim work.

Four turtles, one long fight: this tale mends the terror of the former game, and two companions make the toil a pleasure.

A tale of turtles four made two, upon a console home, yet harder still the fight, and worthy of the telling.

A dread old house, five souls, one strange item each — Sweet Home, the NES horror that opened a genre's door, 35 years old.

A tale of a game that came after Metal Gear, made without its first maker, trading quiet dread for open fighting.

A castle, a dying flame, and evil that must not wake. Shadowgate's grim rooms reward patience and punish haste alike.
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