
The NES RPG That Rewards Patient Grinding With a Simple but Solid Quest
A hero quits the home castle to overcome a dragon and save a princess, in a demanding NES quest that rewards patience.


A hero quits the home castle to overcome a dragon and save a princess, in a demanding NES quest that rewards patience.

A dark tale of revenge and fists brings Billy Lee's grim quest to the NES, bold yet rough in places.

A brother's tale of street strife: the arcade fight comes home, one solitary struggle at a time, wanting still its former partnership.

A ruined world, four swords tied to wind, fire, water, and storm — Crystalis remains a rewarding, ambitious NES work.

Two dragons, many bubbles, and one grand old arcade trick, brought again to the small screen of the NES.

A mechanical arm and hook stand in place of the spring on NES, forcing players to draw themselves across open space in this old shooter.

A remembrance of Battletoads for NES: fierce fighting, a harsh vehicle passage, and a difficulty that never eases.

A princess lies under a spell, and a champion must fight from the side, gain strength, and cross a chart of towns and dungeons to wake her.

An ancient adventure of secrets, no guide, and a solitary sword against an unknown realm — still worthy after all these years.

A chart of eight worlds, four suits, and seven guardians stand before one final foe — a marvel of the console age, worthy of highest praise.
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