
Super Mario Bros. 2 Trades Stomping for Throwing, and Four Heroes Make It Worth the Return
A singular game wherein four companions gather and cast what strange foes have wrought upon them.


A singular game wherein four companions gather and cast what strange foes have wrought upon them.

A hero springs through eight kingdoms toward a distant fortress to save a princess, in a tale of perfect motion and fair peril.

Super C returns two soldiers to the battlefield against wave after wave of foes, a solid but familiar follower to Contra on the NES.

A hero bears a dark sword of chaos, his path beset by many foes and open gulfs, in this tale of trial and steel.

A fighter seeks the truth of his father's death, between hard stages of springing, striking, and swift, fatal foes.

A buried world of dark passages and terror, wherein a fighter seeks the dread Metroid, guided by nothing save memory and courage.

A steady, familiar close to the blue robot hero's console years, with eight stages, a new Rush part, and gentler trial than before.

A chronicle of Mega Man 5, wherein eight masters, a bird companion, and stages of trial prove the series holds its old promise still.

Mega Man 4 grants a charge shot for the Buster, yet the war against eight new robot masters feels safe and familiar throughout.

A review of Mega Man 3, a game of new foes, a companion named Rush, and a low move, weighed against its rougher spots.
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