
Sim City 2000 Survives the Move to SNES, Trimmed but Still Deep
A city grows or falls apart under the player's hand as Sim City 2000 moves from computer to console, holding to its plan.


A city grows or falls apart under the player's hand as Sim City 2000 moves from computer to console, holding to its plan.

A hero and a princess, one hour, one blade — the strain of an ancient trial, told anew upon a throne of shadow.

A god raises ground, guides followers, and overcomes a rival power in this console tale of dominion.

A man of no name falls upon a strange world with no gun, no chart, no word of aid — a tale told in motion alone.

A hero and his companions face the Sinistrals, wherein each dungeon becomes a trial worthy of a solemn mind.

A quiet tale of daily toil: fields watered, seasons passed, a farm slowly raised into what the tender wills it to be.

A tale of piloted machines at war, fought piece by piece upon the Super Nintendo, where patience and loss carry the whole weight.

A hero wakes upon a strange world, memory gone, amid peril and mystery — a tale of motion, puzzle, and patience.

A civilization rises from settler to empire on the SNES — a full port that asks patience of the controller but never loses its depth.

A tedious opening gives way to a daring adventure of change and form, wherein a party finds strange power beyond its first hours.
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