
Super Bomberman (1993): A Grid of 143 Squares, a 7.2/10 Foundation
Super Bomberman (1993) reviewed: the 143-square grid, chain reactions, Diamond City plot, and why it scores 7.2 of 10.


Super Bomberman (1993) reviewed: the 143-square grid, chain reactions, Diamond City plot, and why it scores 7.2 of 10.

Street Fighter II Turbo: Hyper Fighting turned a great SNES port into the definitive one. Thirty years on, it's still the Street Fighter II people mean.

Street Fighter II hit arcades in 1991 and defined the fighting genre. A review of the SNES port, its six-button combat, cancel system, and 7.2 score.

Pilotwings launched the SNES with Mode 7 flight school thrills, but four vehicles and one scoring axis leave it a tech demo more than a game.

Mega Man X3 review: Capcom's final SNES X game brings playable Zero, the Cx4 chip, and Doppler's story — a solid 7.6/10 that never outruns X and X2.

Mega Man X2 (1994) review: how Capcom's Cx4 chip, the X-Hunters, and Zero's body parts gave the SNES sequel a real edge over Mega Man X.
Mega Man 7 hit the SNES in 1995 as a safe, familiar sequel. A 6.9/10 look at its four-then-four stages, Auto's bolt shop, Bass and Treble.

Kirby Super Star packs eight games onto one SNES cartridge. A look at the copy abilities, the Helper system, and why this 1996 anthology still holds up.

Kirby's Dream Land 3 was Nintendo's last SNES game in North America, but its real legacy is Zero, the blood-spitting final boss that pushed Kirby into horror.

Kirby's Dream Course review: HAL's 1994 SNES mini-golf puzzle game where Kirby is the ball, with Copy abilities, multiplayer Keeby, and a score of 8.2.

Killer Instinct, Rare's 1994 arcade fighter, brought two energy bars and combo chains to the SNES in 1995. A review of what still works.

Final Fight 2 hit the SNES in 1993 with no arcade version, adding co-op play and Maki Genryusai. A competent but safe sequel that repeats the original.
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