
Crystalis: A Post-Apocalyptic RPG That Trusts Its Systems
A retrospective on Crystalis, SNK's post-apocalyptic action RPG: four elemental swords, the Tower, and why its level gates still sting.


A retrospective on Crystalis, SNK's post-apocalyptic action RPG: four elemental swords, the Tower, and why its level gates still sting.

Bubble Bobble hit arcades in 1986 and never left. A retro review of Taito's two-dragon classic, its one-screen design, and Fukio Mitsuji's co-op vision.

Bionic Commando's no-jump grappling arm still holds up, and its 1988 NES localization kept a Hitler villain and exploding face while renaming the Nazis.

Zelda II: The Adventure of Link reviewed — the side-scrolling black sheep of the series, its magic meter, Dark Link, and why it scores 7.1 of 10.

A retrospective on The Legend of Zelda, Nintendo's 1986 adventure that taught a generation to explore, save their progress, and trust the unknown.

Super Mario Bros. 3 hit Japan in 1988, not 1993 — that was the All-Stars remaster. A look at Miyamoto's stage-play platformer and why it still holds.

A review of Super Mario Bros. 2 as remastered in Super Mario All-Stars, covering Subcon, Wart, four characters, 20 levels, and its Doki Doki Panic origins.

Ninja Gaiden II: The Dark Sword of Chaos review: Ryu Hayabusa returns on NES with wall climbing, new power items, brutal difficulty, and a weaker story.

Ninja Gaiden on NES, reviewed: Tecmo's 1988 classic that pioneered cinematic cutscenes and brutal difficulty. Score: 7.4 of 10.

Metroid (1986) review: Samus Aran alone on Zebes, the power-up loop that invented the Metroidvania, and why the ending still lands. 8.1/10.

Mega Man 6 (1993) was the NES's last 8-bit Mega Man game. Review of its Robot Masters, Rush Adaptors, Energy Balancer and 7.2/10 score.

Mega Man 5 hit the NES in 1992 with eight Robot Masters, Beat the bird, and the Dark Man twist, a confident high point for the classic series
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