
Bionic Commando on NES: The Hook Replaces the Spring, and It Works
A mechanical arm and hook stand in place of the spring on NES, forcing players to draw themselves across open space in this old shooter.

Every game we have scored, from the NES library to current releases.

A mechanical arm and hook stand in place of the spring on NES, forcing players to draw themselves across open space in this old shooter.

A remembrance of Battletoads for NES: fierce fighting, a harsh vehicle passage, and a difficulty that never eases.

A princess lies under a spell, and a champion must fight from the side, gain strength, and cross a chart of towns and dungeons to wake her.

An ancient adventure of secrets, no guide, and a solitary sword against an unknown realm — still worthy after all these years.

A chart of eight worlds, four suits, and seven guardians stand before one final foe — a marvel of the console age, worthy of highest praise.

A singular game wherein four companions gather and cast what strange foes have wrought upon them.

A hero springs through eight kingdoms toward a distant fortress to save a princess, in a tale of perfect motion and fair peril.

Super C returns two soldiers to the battlefield against wave after wave of foes, a solid but familiar follower to Contra on the NES.

A hero bears a dark sword of chaos, his path beset by many foes and open gulfs, in this tale of trial and steel.

A fighter seeks the truth of his father's death, between hard stages of springing, striking, and swift, fatal foes.
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