
Diddy Kong Racing arrived on the Nintendo 64 in 1997, and it did not arrive quietly.
Diddy Kong Racing hit the Nintendo 64 in 1997 with three vehicles, five worlds and Wizpig. A look back at Rare's kart racer and its 4.8 million sales.


Diddy Kong Racing hit the Nintendo 64 in 1997 with three vehicles, five worlds and Wizpig. A look back at Rare's kart racer and its 4.8 million sales.

Conker's Bad Fur Day review: Rare's crude, brilliant N64 platformer, from the hangover opening to the Great Mighty Poo and its cash-driven design.

The 2009 Xbox 360 remaster of Banjo-Tooie keeps the ambition and drops the busywork, fixing the notes and sharpening a demanding Rare platformer.

1080° Snowboarding hit the Nintendo 64 in 1998 with 24 tricks and a nine-step 1080° spin. We revisit why it still holds up.

Capcom's 1989 arcade shooter U.N. Squadron went sideways, not vertical — and its money-driven shop and energy bar still hold up. Our review.

A retro review of Top Gear on the SNES: four cars, three nitros, a fuel gauge that punishes mistakes, and split-screen racing that still holds up.

Super Tennis on SNES scored a 7/10 — Tose's 1991 tennis game nails World Circuit depth and Mode 7 courts, but ships without a tutorial.

Super Star Wars (1992) turned the film into a run and gun SNES classic. A look at its sandcrawler climb, trench run, sequels, and 2015 PS4 port.

Super Ghouls 'n Ghosts review: Capcom's 1991 SNES platformer, its double jump, eight brutal Quests, and why the cruelty still earns a 7.8/10.

R-Type III: The Third Lightning review — the Hyper Wave Cannon's overheat gamble and three selectable Forces make this 1993 SNES shooter a 7.0/10.

Pop'n TwinBee hit the Super Famicom in 1993 with two ships, seven stages, and a bell system that still holds up. Our review scores it 7.9.

Gargoyle's Quest, Capcom's 1990 Game Boy spin-off of Ghosts 'n Goblins starring Firebrand, still holds up as a platformer-RPG hybrid.
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